• Mythic Mastery: Mythic Traps

    Mythic Mastery: Mythic Traps

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    Wouldn’t it be better to have some traps that are built specifically in order to be exciting and engaging encounters in and of themselves?

    Enter the mythic trap: these dastardly devices make use of mythic rules and mythic power to come alive in your game, in more ways than one.

  • Lost Lore: Horses of the Wild (PDF, Pathfinder)

    Lost Lore: Horses of the Wild (PDF, Pathfinder)

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    While most overland travelers only need use of a generic light or heavy horse as described in the Pathfinder Roleplaying Game Core Rulebook, some players might have use for a more exciting animal in their adventures.

  • Weekly Wonders: Rituals of the Void

    Weekly Wonders: Rituals of the Void

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    Strange Magic From Beyond the Stars

     Occult rituals, from Pathfinder Roleplaying Game: Occult Adventures, bring magic to the masses, with lengthy and difficult to perform magical rites which can be performed even by non-spellcasters, but which come with a cost, as well as the risk for terrible backlash to occur for those who meddle in things they do not understand.

  • Player Paraphernalia #11  The Witch Hunter

    Player Paraphernalia #11 The Witch Hunter

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    Offering a new base class resistant to witch hexes and the ability to sever the bond between spell casters and their familiars.

  • Mythic Mastery: Mythic Nabassus and Shadow Demons

    Mythic Mastery: Mythic Nabassus and Shadow Demons

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    Life Eaters and Body Snatchers!

    Any demon can kill you, but some can do so much more, and anyone who knows much about demons will tell you that there are some fates worse than death.

    This book presents game statistics for the mythic nabasu, mythic shadow demon, and mythic ghoul, each of which has several unique abilities never seen elsewhere.

  • A Small Keep

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    This is a three page PDF ideal if you need a small keep for your game. It can be used as a tavern, PC home base, fort or whatever else you might like.