• Martial Archetypes (5e)

    Martial Archetypes (5e)

    $2.95

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    Eight new martial archetypes for your Fifth Edition fighter.

  • Fifth Edition Foes

    Fifth Edition Foes

    $19.99

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    252 pages of monsters for Fifth Edition! This book is absolutely to die for.

  • Adventures in the Borderland Provinces (PDF, 5e)

    Adventures in the Borderland Provinces (PDF, 5e)

    $16.99

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    Seven stand-alone Fifth Edition adventures for use in any campaign or in the Lost Lands campaign setting of Frog God Games. From the ghostly terrors of Ectarlin’s Last Ride to the fey-filled journey of Illusion and Illumination, these adventures provide you with a wide variety of challenges to puzzle and threaten your characters.

  • Deep in the Vale (PDF, 5E)

    Deep in the Vale (PDF, 5E)

    $4.99

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    Written by TSR veteran Jim Ward, Deep in the Vale is for beginning characters, with a bias toward fighters.

  • Yokai Races (5e)

    Yokai Races (5e)

    $2.95

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    Player Character Races from Legendary Japan
    This book contains:

    • Hengeyokai – magical animals that take on human form
    • Kodama-hanyou – mortal descendents of woodland spirits
    • Korobokkuru – secretive and short in stature, but stalwart
    • Obake-hanyou – scions of a shapechanging bloodline
    • Oni-hanyou – children of the oni
    • Suijin-hanyou – descendents of great water spirits
  • The Noble Rot (PDF, 5E)

    The Noble Rot (PDF, 5E)

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    Fifth Edition! A 16-page, location-based adventure for characters of 5th to 8th level. This adventure can be played in one or two sessions of reasonable length. It is a straightforward (or is it?), haunted house-style adventure.

 
  • Beyond the Black Water, Hex Crawl Chronicle #3 (PDF, Pathfinder, 44 pages)

    Beyond the Black Water, Hex Crawl Chronicle #3 (PDF, Pathfinder, 44 pages)

    $4.99

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    Beyond the Black Water is the third book in the Hex Crawl Chronicles series, a 44 page resource describing a twilight realm between life and death (6 mile hexes).

  • A Small Keep

    $2.00

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    This is a three page PDF ideal if you need a small keep for your game. It can be used as a tavern, PC home base, fort or whatever else you might like.

  • Mythic Mastery: Mutant Heritage

    Mythic Mastery: Mutant Heritage

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    This installment introduces the mutant heritage. Most of those with a mutant mythic heritage were not born with it, but were instead altered by exposure to strange energies, which either infused them with mythic power, or unlocked the potential mythic power that was already present within them. They may be the result of strange arcane experiments and manipulations, or they may simply have been exposed to an artifact or lingering spell energy.

  • Masters of Midnight: Drow Archetypes

    Masters of Midnight: Drow Archetypes

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    Get in Touch With Your Dark Side!

     Strange and exotic, beautiful and deadly, militant and aloof, the drow are a race that can’t help but capture the imagination, and these dark elves have grown from a role similar to goblins and orcs to become a popular race for player character adventurers. Though they are perhaps too mysterious to find a home in the Pathfinder Roleplaying Game Core Rulebook, drow have carved out a place for themselves in the hearts and minds of gamers everywhere.

  • Rappan Athuk (PDF, Pathfinder, 673 pages)

    Rappan Athuk (PDF, Pathfinder, 673 pages)

    $39.99

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    The Granddaddy of All Dungeons Returns!

  • A Necromancer’s Almanac: 2015

    A Necromancer’s Almanac: 2015

    $9.99

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    A Necromancer’s Almanac: 2015 is a compilation of all the material produced in 2015 for Necromancers of the Northwest’s popular article lines Best in Class, Obscure Arcana, Magic Market, and Exotic Encounters, plus a few additional extras scattered in. With over 180 pages of gaming content, it’s not hard to believe that this book was a full year in the making