Bird of a Feather
An Adventure for Classic RPG Systems – Character Levels 3-4
by Lesser Gnome
“With the joyous blaring of blaterpfeifes, sacbuts and crumhorns still ringing in their ears, a group of men have left the annual village totentanz to replenish the dwindling supply of meat. This was their chance to be the toast of the tantz. Lightly armed but well-stocked, an easier path to immortality was never proffered.
Driven by pain from an angry nest, another hunter sets forth; instinct and angst would be the hunter’s bane.”
GREAT THINGS DO COME IN SMALL PACKAGES!
From the team that brought you Whisper & Venom comes the first in a line of session-ready adventures called THOPAS SHORTS. Bird of a Feather is a convenient drop-in scenario for fantasy campaigns.
Welcome to the Book of Lost Spells! Within its pages, you’ll find a large number of spells originally designed for previous versions of the game, newly updated to the latest edition. The necromancers have been very busy, delivering a number of musty old tomes to my tower. I spent many happy hours examining the contents and choosing the best spells to present to you. The result is the tome you are now reading.
Not every spell managed to make its way across. There are some spells that were deemed to be too similar to other spells, and others that used mechanics that are no longer in the current edition. A number of spells managed to sneak their name across, but their effects are quite different to how they were originally presented. The new edition may evoke older editions, but its biggest changes may be in how magic works, especially enhancement spells.
Steve and I wanted to draw your attention to the spells that care about alignment. The significance of alignment has been depreciated in the most current rules, but we thought it would be a good idea to bring a few across. After all, they’re part of the feel of the earlier editions. Weâ€™d be careful of the know alignment spell, though. There are good reasons that spell disappeared from the lists of common spells. We wanted it for the sake of completeness, but it’s a spell that can utterly change how the game plays. This is true of many spells, of course. There should be a label on this book. Use with care! Perhaps the best way of using these spells is to slowly drop them into a campaign, with rumors of arcane secrets and mysterious tomes. In the dungeon of an elder lich — a scroll with three previously unknown spells! Treasure!
I’m indebted to the work of Steve Winter in creating this tome. Apart from his advice and editorial skills, both incredibly significant, he shaped the format we used to present the spells. We’ve given you a little extra detail in the header of each spell, which we hope you’ll find useful.
Finally, this tome wouldn’t exist without the faith and passion of Bill Webb. Thank you very much, Bill!