The DayTrippers GameMasters Guide presents a radically new approach to designing and running unforgettably immersive adventures in inner and outer space. It’s a valuable design aide for any GM, whether you run a home DayTrippers campaign, or use it as an adventure supplement for other game systems.
Designed by Tod Foley (creator of CyberSpace, Ghosts in the Machine, and Watch the World Die) the DayTrippers Gamemasters Guide blends modern and traditional gamemastering techniques with the random input of oracle tables and the approach of surrealist art.
Each adventure is designed to last a single session and return the PCs back to Earth with the pacing of a short story or television episode. The result is a fast interpretive system with its own skittery mechanics, spitting out an endless variety of psychoactive science fiction narratives that will trip your players out.
Psychic Content. Oracular Prep. Narrative Resolution. Vertical Control. High Bleed.
You’ve played like this before, but you’ve never seen rules for it.
“It’s a game for good gamers. The rules aren’t hard to figure out, and even with all the crazy stuff you can stumble across, there are plenty of generators to cover your ass…”
“The generators were fantastic, and certainly some old-school writers could learn a thing or two from you with their example.”
“DayTrippers is so scientific and intellectually mature that I’d wholeheartedly recommend it for people smarter than me…”
“Even though the book is written for the DayTrippers game, this is a book I would recommend to any GM that wants to cultivate great ideas and find useful suggestions on how to further develop their GM skills.”