Mean Green Killing Machines!
Everyone’s favorite wacky, zany, loveable little villains, goblins are practically the mascots of the Pathfinder Roleplaying Game, and have been since the beginning. Even before Paizo’s whimsical new take on the small, green menaces, they’ve been a staple of the fantasy genre since Tolkien. But as much as players may love goblins and secretly root for them even as they cut them down, and even though there’s a handful of archetypes, feats, and abilities specifically for goblin PCs, the fact of the matter is that goblins just aren’t a common PC race.
This book aims to give players who want the fact that their character is a goblin to be more mechanically relevant a way to make that happen, while also providing support for goblin characters of a variety of classes that don’t typically make much mechanical sense for goblins. Included are the goblin rider, a cavalier archetype that grants a goblin dog or wolf as a mount, and which allows mount and rider to fight with deadly unity, the goblin horde battler, a fighter archetype that excels in attacking with overwhelming numbers, the goblin skitterknife, a rogue archetype focused on hit and run tactics, skittering across the battlefield to strike a foe, and then scrambling back into hiding before a counterattack can be mounted, the goblin battle shaman, a warpriest archetype devoted to attacking with vicious and self-sacrificing zeal, and the goblin wizard, a wizard archetype able to provide support for an entire horde of goblins, and creating great big magical explosions.