The Essential Elements for Building a World
Roleplaying games and fantasy USfiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, Rlyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again.
Now, eleven of adventure gamings top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more. Even take that creative leap and create dazzling worlds of your own!
Essays by Wolfgang Baur, Keith Baker, Monte Cook, David “Zeb” Cook, Jeff Grubb, Scott Hungerford, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes.
Praise for the Guide to Worldbuilding
“Should be a must read for anyone who has played the game for a few years and is ready to delve into the craft of world building in a serious way. I wish I had this book fifteen years ago.
“While there are larger, more complete, surveys of demography and climatic issues, I have never seen such an effective survey of the topics that really matter, and make the difference, in delivering a quality game world to your players.”
— Paizo Review by Ayronis
Praise for Prior Design Guides
“Highly recommended for gaming nerds everywhere.”
“If you are an aspiring pro this book is a must. If you are a rules hacker like me, this stuff is solid gold.”
— Berin Kinsman, UncleBear Media
“A fantastic collection . . . a solid 5 star rating.”
—Joshua Gullion, AdventureAWeek.com
“An amazing collection from some of the best designers and writers creating role-playing game material today.”
—Brian Fitzpatrick, BlogCritics.org