Masters of Dune and Wave!
It is said that the desert and the ocean have much in common, with the rolling dunes of sand often being compared to the rolling waves of the sea. Both are inhospitable places where food and water are scarce. Both are often home to valuable trade routes, and connect important mercantile cities. Both feature vast expanses of empty wasteland, dotted with hidden treasures, and both are the homes of unusual and exotic giant races.
This book presents game statistics for the mythic desert giant and mythic ocean giant, both of which have unique abilities never seen elsewhere. Mythic desert giants (CR 14) can glide across the dunes as easily as if they were ice, can conjure sandstorms from thin air, and can bring their scimitars to life, flying through the air to fight on their own. Their counterparts, the mythic ocean giants (CR 17), can command the creatures of the seas, create great vortices, and even transform themselves into pure ocean water.
The Mythic Mastery series of products builds and expands on the rules for mythic characters introduced in Mythic Adventures. Each Mythic Mastery provides new content and rules for mythic games, with a focus on a single theme or area of play. While some of the content provided in Mythic Mastery products requires the use of mythic characters and a mythic adventure, others, such as those focused on exploring mythic monsters, can be used in games of every sort.