Larger Than Life Foes!
This book presents game statistics for the mythic wood giant and mythic taiga giant, both of which have unique abilities never seen elsewhere, and are suitable for use as foes in both mythic and non-mythic games. Mythic taiga giants (CR 15) can conjure up the ghosts of his ancestors to fight on his behalf, and harness the mystical power of the aurora. Meanwhile, mythic wood giants (CR 7), are expert archers whose shots are never blocked by trees and foliage, who can travel instantly between trees, and who can bend the very plants of the forest to their will.
The Mythic Mastery series of products builds and expands on the rules for mythic characters introduced in Pathfinder Roleplaying Game: Mythic Adventures. Each Mythic Mastery provides new content and rules for mythic games, with a focus on a single theme or area of play. While some of the content provided in Mythic Mastery products requires the use of mythic characters and a mythic adventure, others, such as those focused on exploring mythic monsters, can be used in games of every sort.