The Priest alternate class (Cleric) was created to bring that clothy divine caster seen in so many console RPGs to the tabletop world. For decades, the divine have had an odd obsession with whacking foes with blunt maces while donning big heavy armor. The priest goes back to the roots of what one intuitively thinks of when they imagine a healer, sage, necromancer, or witchdoctor.
The key to the uniqueness of the Priest are her dogmas. Each priest selects three dogmas (a primary and 2 secondaries) that correspond with cleric domains of the same name. These ‘dogmas’ give the Priest bonus spells she can spontaneously cast; not only that, these spells have much more “clothy” functions than their sister domains’ spells.