The centerpiece of the Lost Lands, this massive sandbox-style adventure is essentially bottomless, and can keep a party going for years with roleplaying, adventures, dungeon crawls, wilderness, puzzles, politicking wizards, and more. In addition to new monsters, new demons, new spells, and new rules for various aspects of play, The Lost Lands: Sword of Air consists of the following:
The Hel’s Temple Dungeon – Like Tomb of Horrors on crack. This six-level, trap-and-puzzle infested dungeon formed the basis of the Lost Lands, and is the first dungeon Bill Webb ever wrote. This is where the fragments of the fabled Sword of Air can be found…perhaps.
The Wilderness of the Lost Lands – Over 70 unique encounter areas are detailed, and each one is a mini-adventure in itself.
The Ruined City of Tsen – Legend has it the city was destroyed by a falling meteor. This place forms an above-ground dungeon area the size of a city, with over 100 detailed encounter areas. It’s a very dark place…even at noon.
The Wizard’s Feud – This campaign-style adventure pits the players in a long-running series of intrigues and battles between two archmages. Which side will they take?
The Tower of Bells – Visit the tower and discover the secrets of the “artist” within. Beware: those entering may never come out!
And if that wasn’t enough, this full-color tome includes over 100 full-color maps, and player maps for key encounter areas.