Note – This adventure is a part of the Quests of Doom series. It’s here for those who just want to purchase individual parts of the series, but if you already have Quests of Doom, you already have this adventure.
The Isle of Eliphaz is an adventure for characters of at least 14th level. In the course of the adventure, the PCs face the powerful lich Athransma in the hidden Maze of Ancients. Careful searching and sharp wits help the PCs avoid being led astray by the devices of Athransma in his goal to awaken the primal Eliphaz. The group should include a rogue who’s skillful at both spotting and disabling traps. The party should also include a druid, a wizard, and at least two powerful melee combatants. Under no circumstances should any adventuring group set out without a cleric.
Throughout the adventure, items and features that can be spotted with Perception checks take only a round or two to find. If an Investigation check is called for, then it automatically involves spending five to ten minutes making a careful, deliberate search of the area.