As with other monstrous classes we’ve published, this one is more inline with its mythological roots than the Dungeons & Dragons iteration. While some of the jinni types will sound familiar, they aren’t linked to the classical elements: instead they determine if you’re especially tough, or skilled with various types of magic.
In addition to changing your shape, you can command the winds and your supernatural nature (being formed from smokeless fire) renders you immune to mundane smoke and fire. Even though magical fire can still harm you, what you really need to watch out for is iron: its mere touch can hurt you, and when you’re harmed by iron weapons the damage is rolled twice and you suffer the highest result.
As you level up you can improve your existing abilities or expand your repertoire, allowing you to curse your foes, turn invisible, grow in size and strength, draw upon the fire that burns within you, weave illusions, fly, and teleport great distances.
This product contains three files.
The first is a letter-sized character sheet that uses our new character sheet layout (so we could fit all of the advanced moves on the back).
The other two are digest-sized PDFs, one in color, the other in black and white to make it easier to print at home. They both contain:
- The jinni class (which includes 26 advanced moves)
- New weapons, armor, dungeon gear, and magic items
- Nine extra moves (and a jinni type) that we couldn’t fit on the sheet
- New jinni-type monsters
- A Director’s Cut with questions to ask yourself when rolling up a jinni, and explanations/clarifications for some of the moves