Dinosaurs As They Were Always Meant to Be!
Dinosaurs occupy a special place in our imagination. On the one hand, they are awe-inspiring creatures of myth and fantasy, terrible draconic creatures which no human has ever lain eyes upon, stars of novels, television, and movies. On the other hand, they were real, mundane animals, not so different from the animals we know in modern day times. As a result, dinosaurs occupy a nebulous space between fantasy and reality, and require a delicate balance to handle well.
The dinosaurs included in the Pathfinder Roleplaying Game Bestiary do an excellent job of presenting one interpretation of dinosaurs: that of being large, but nonetheless mundane animals, differing from a bear or elephant only in Hit Dice and size category. Like other animals, they receive little in the way of special abilities or mechanics to make them come alive at the game table. With Weekly Wonders: Cinematic Dinosaurs Volume I, we present a different interpretation of dinosaurs, one which draws on the more fantastical elements of these creatures, as seen in movies, television, games, and more. Though they are decidedly non-magical in nature, these dinosaurs can hardly be said to be mundane, with numerous new and exciting special abilities designed to evoke the sorts of action attributed to dinosaurs in other media.
In this book, you will find:
Â The primordial triceratops (CR 11), whose massive bulk cripples those it tramples, and which can impale opponents on its three massive horns.
ÂThe primordial tyrannosaurus rex (CR 12), whose very presence inspires fear, and whose roar can reduce even the stoutest hearts to quivering jelly, whose teeth can snap bones like twigs, and who can burst through nearly any obstacle without even slowing down.
ÂSupplemental rules applicable to all dinosaurs and other creatures of immense size, which focus on bashing objects, including rules to make attempts to break objects more exciting and cinematic, break DCs for a variety of objects a dinosaur might want to destroy (including trees, rocks, and entire buildings of various sizes and materials), and rules for bashing large objects to shake free creatures hiding atop them.