• Borderland Provinces Player Guide (PDF all systems 5e, PF and S&W)

    Borderland Provinces Player Guide (PDF all systems 5e, PF and S&W)

    $3.99

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    A series of letters from several members of an occasionally-ill-fated expedition across most of the Borderlands. It’s not quite the Donner Party, but players will definitely gain a sense of some of the risks involved here.

  • The Dead From Above (PDF, 5E)

    The Dead From Above (PDF, 5E)

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    Fifth Edition! Michael Curtis! Dead from Above is for use with four to six player characters of levels 6 to 8.

  • The World of Myrr Campaign Setting for Fifth Edition

    The World of Myrr Campaign Setting for Fifth Edition

    $9.99

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    The World of Myrr (MEER) was inspired by the classic fantasy RPG settings. It is a highly detailed, 371 page book. Myrr is a great foundation for any 5th Edition adventure and can be used with other fantasy RPGs. More than thirty players have playtested this setting for over a year and a half.

  • Of Ants and Men

    Of Ants and Men

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    The ants go marching one by one … and then things go bad. Very, very bad. This adventure by Bill Webb is for characters of levels 4 to 8.
    PDF Format, 5th Edition Rules

  • Yokai Races (5e)

    Yokai Races (5e)

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    Player Character Races from Legendary Japan
    This book contains:

    • Hengeyokai – magical animals that take on human form
    • Kodama-hanyou – mortal descendents of woodland spirits
    • Korobokkuru – secretive and short in stature, but stalwart
    • Obake-hanyou – scions of a shapechanging bloodline
    • Oni-hanyou – children of the oni
    • Suijin-hanyou – descendents of great water spirits
  • Gulf of Akados Map

 
  • Weekly Wonders: Spells of the Rebellion
  • Mythic Mastery: Missing Mythic Magic Volume IV

    Mythic Mastery: Missing Mythic Magic Volume IV

    $1.49

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    While many spells from the Pathfinder Roleplaying Game Core Rulebook received a facelift and an upgrade in Mythic Adventures, the sourcebook that introduced mythic power to the game of Pathfinder, dozens of spells were left behind. Missing Mythic Magic Volume I, and its successors, aim to give each and every spell from the core rules a full-fledged mythic upgrade, all the way from A to Z, with a special focus on making mythic spells that feel as over-the-top and larger-than-life as possible.

  • Player Paraphernalia #1  New and Reworked Feats

    Player Paraphernalia #1 New and Reworked Feats

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    Introductory Issue of the Player Paraphernalia Series.

    Three New Pathfinder Feats and two reworked Feats with Arcane spell-casters in mind.

  • Mythic Mastery: Missing Mythic Magic Volume XIII

    Mythic Mastery: Missing Mythic Magic Volume XIII

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    Uncover Forgotten Arcane Lore!

    Everyone knows that knowledge is power, and that having options is better than not having them. It should come as no surprise, then, that wizards, witches, and other powerful spellcasters are always on the lookout for new and exciting spells to add to their repertoires.

  • The Vauntguard PDF

    The Vauntguard PDF

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    Located at the intersection of soldier and spy, the vauntguard is the first line of defense for a government or society; he is the troubleshooter and undercover agent, who must seek out information and neutralize deadly threats.

  • Black Monastery (PDF, Pathfinder Roleplaying Game)

    Black Monastery (PDF, Pathfinder Roleplaying Game)

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    Over nearly two centuries since its destruction, the Black Monastery has returned from time to time to haunt the Hill of Mornay.  Impossible as it seems, there have been at least five incidents in which witnesses have reported finding the Hill of Mornay once again crowned with black walls and slate-roofed towers…