• The Game Master’s Guide

    The Game Master’s Guide

    $4.99

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    Practical resources for any Game Master. This guide can be used with any 5E game. It is also a supplement to the World of Myrr campaign setting. Need more monsters? Interested in some helpful tips? Need more tables to add depth to your fantasy RPG? This guide contains all of that and more.

  • The Eliminator

    The Eliminator

    4 out of 5
    $2.95

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    The eliminator, a complete 20-level character class for your Fifth Edition game, lets you play a modern action hero living in a fantasy realm. Arm yourself with shotguns, chainsaws, moxie, and a steady supply of one-liners to take on the bad guys.

  • Perils of Ghostwind Pass

    Perils of Ghostwind Pass

    $4.99

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    A deadly mountain pass, a secret of saints, supernatural winds, and a mysterious villain. By ENNIE award winning author Matt Finch, this Fifth Edition adventure is for levels 5 to 7. Thirty pages of awesome.

  • Deep Magic: Rune Magic PDF (5th Edition)
  • Death in Dyrgalas

    Death in Dyrgalas

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    For characters of levels 6 to 8, by Skip Williams. Brigands with a certain … change of pace.

    PDF Format, 5th Edition Rules

  • The Sorcerer’s Citadel (PDF, 5E)

    The Sorcerer’s Citadel (PDF, 5E)

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    If you’re not careful putting a sphere of annihilation into an adventure, it can cause absolute chaos, mayhem, and terror. We weren’t careful.

 
  • Razor Coast: Fire as She Bears (PDF, Pathfinder)
  • Kings of the Mountain: Dwarven Archetypes

    Kings of the Mountain: Dwarven Archetypes

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    Included are the dwarven deepdelver, a rogue archetype that take the dwarf’s natural stonecunning to a whole new level, which can also literally sniff out gold and gems, the dwarven lorekeeper, a skald archetype with divine spellcasting that grants his allies a battle focus, instead of sending them into a rage, the dwarven scallywag, a swashbuckler archetype that turns a dwarf’s small stature to his advantage, the dwarven stoutshield, a cavalier archetype for rugged mountain dwarves who fight on foot and take no quarter, and the stonespeaker, an oracle archetype for dwarves devoted first and foremost to dwarven culture and ancestors.

  • Green and Grubby: Goblin Archetypes

    Green and Grubby: Goblin Archetypes

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    Mean Green Killing Machines!

     Everyone’s favorite wacky, zany, loveable little villains, goblins are practically the mascots of the Pathfinder Roleplaying Game, and have been since the beginning. Even before Paizo’s whimsical new take on the small, green menaces, they’ve been a staple of the fantasy genre since Tolkien. But as much as players may love goblins and secretly root for them even as they cut them down, and even though there’s a handful of archetypes, feats, and abilities specifically for goblin PCs, the fact of the matter is that goblins just aren’t a common PC race.

  • Mythic Mastery: Mythic Frost and Stone Giants

    Mythic Mastery: Mythic Frost and Stone Giants

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    This book presents game statistics for the mythic frost giant and mythic stone giant, both of which have unique abilities never seen elsewhere.

  • Mythic Mastery: Mythic Wood and Taiga Giants

    Mythic Mastery: Mythic Wood and Taiga Giants

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    Larger Than Life Foes!

    This book presents game statistics for the mythic wood giant and mythic taiga giant, both of which have unique abilities never seen elsewhere, and are suitable for use as foes in both mythic and non-mythic games.

  • Advanced Archetypes II (PFRPG)