• Weekly Wonders: Rituals of the Void

    Weekly Wonders: Rituals of the Void

    $1.49

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    Strange Magic From Beyond the Stars

     Occult rituals, from Pathfinder Roleplaying Game: Occult Adventures, bring magic to the masses, with lengthy and difficult to perform magical rites which can be performed even by non-spellcasters, but which come with a cost, as well as the risk for terrible backlash to occur for those who meddle in things they do not understand.

  • Scourge: The Deluxe Guide to Disease and Poison

    Scourge: The Deluxe Guide to Disease and Poison

    $9.99

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    This book attempts to completely re-imagine poisons and diseases from the ground up, and creates an entirely new system of rules to handle them. Most of the basic elements of the poisons and diseases presented in the Pathfinder Roleplaying Game Core Rulebook are still present: you still make saving throws to resist their effects, and those effects are bad. Beyond that, though, the differences start to exceed the similarities.

  • Binding the Wind
  • Fane of the Fallen (PDF, Pathfinder)
  • Lost Lore: Schools of Thought (PDF, Pathfinder)

    Lost Lore: Schools of Thought (PDF, Pathfinder)

    4 out of 5
    $3.99

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    This book presents eight new schools of wizardry — schools defined by what their members want to do with their magic instead of how it works. It treats wizards as people. As members of a larger society who must coexist with others. After all, no one, not even the most powerful wizard, is completely self-sufficient.

  • Samurai of Porphyra