• Death in Dyrgalas

    Death in Dyrgalas

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    For characters of levels 6 to 8, by Skip Williams. Brigands with a certain … change of pace.

    PDF Format, 5th Edition Rules

  • Adventures in the Borderland Provinces (PDF, 5e)

    Adventures in the Borderland Provinces (PDF, 5e)

    $16.99

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    Seven stand-alone Fifth Edition adventures for use in any campaign or in the Lost Lands campaign setting of Frog God Games. From the ghostly terrors of Ectarlin’s Last Ride to the fey-filled journey of Illusion and Illumination, these adventures provide you with a wide variety of challenges to puzzle and threaten your characters.

  • The Sorcerer’s Citadel (PDF, 5E)

    The Sorcerer’s Citadel (PDF, 5E)

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    If you’re not careful putting a sphere of annihilation into an adventure, it can cause absolute chaos, mayhem, and terror. We weren’t careful.

  • Quests of Doom 1, Volume 2

    Quests of Doom 1, Volume 2

    $12.49

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    6 MORE Adventures for Fifth Edition Rules, First Edition Feel!

    Volume 2 of Quests of Doom contains 6 adventures in 100 pages, by Bill Webb, Matt Finch, Jim Ward, Michael Curtis, and Casey Christofferson.

  • The Noble Rot (PDF, 5E)

    The Noble Rot (PDF, 5E)

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    Fifth Edition! A 16-page, location-based adventure for characters of 5th to 8th level. This adventure can be played in one or two sessions of reasonable length. It is a straightforward (or is it?), haunted house-style adventure.

  • The Game Master’s Guide

    The Game Master’s Guide

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    Practical resources for any Game Master. This guide can be used with any 5E game. It is also a supplement to the World of Myrr campaign setting. Need more monsters? Interested in some helpful tips? Need more tables to add depth to your fantasy RPG? This guide contains all of that and more.

 
  • Mythic Mastery: Missing Mythic Magic Volume XII

    Mythic Mastery: Missing Mythic Magic Volume XII

    $1.49

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    Uncover Forgotten Arcane Lore!

    Everyone knows that knowledge is power, and that having options is better than not having them. It should come as no surprise, then, that wizards, witches, and other powerful spellcasters are always on the lookout for new and exciting spells to add to their repertoires.

  • Weekly Wonders: Goblin Magic

    Weekly Wonders: Goblin Magic

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     This book contains 18 new spells for a wide variety of spell lists, all of which are thematically linked to goblins, with a handful of spells devoted to their bugbear and hobgoblin cousins.

  • Mythic Mastery: Missing Mythic Magic Volume III

    Mythic Mastery: Missing Mythic Magic Volume III

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    While many spells from the Pathfinder Roleplaying Game Core Rulebook received a facelift and an upgrade in Mythic Adventures, the sourcebook that introduced mythic power to the game of Pathfinder, dozens of spells were left behind. Missing Mythic Magic Volume I, and its successors, aim to give each and every spell from the core rules a full-fledged mythic upgrade, all the way from A to Z, with a special focus on making mythic spells that feel as over-the-top and larger-than-life as possible.

  • The Artisan

    The Artisan

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    The Artisan is a versatile class and can either dabble in all forms of item creation or focus on only a few, honing his efficiency with them over time.
  • Weekly Wonders: Rebellious Archetypes Volume III
  • Regents of the Roads: Gnomish Archetypes

    Regents of the Roads: Gnomish Archetypes

    $1.49

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     This book aims to give players who want the fact that their character is a gnome to matter more a way to make that happen, while also providing support for gnome characters of a variety of classes that don’t typically make much mechanical sense for gnomes.