• Sewers of the Underguild (PDF, 5E)

    Sewers of the Underguild (PDF, 5E)

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    Deadly traps. 15th level characters. Desperate combats. This one isn’t to be missed — a true test of your Fifth Edition skills!

  • The Secret of Nightglass Mountain

    The Secret of Nightglass Mountain

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    The Secret of Nightglass Mountain

    Introduction – A wave of nearby villagers have been disappearing recently, many have been seen visiting the abandoned temple that was carved into the very mountainside near the town of Courolempierre.

    contains – 1 one page dungeon setting with map for use with any game system.

  • Irtep’s Dish (PDF, 5E)

    Irtep’s Dish (PDF, 5E)

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    Note – This adventure is a part of the Quests of Doom series. It’s here for those who just want to purchase individual parts of the series, but if you already have Quests of Doom, you already have this adventure.

  • Tomb of the Iron God (5e pdf)

    Tomb of the Iron God (5e pdf)

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    Designed and written by ENNIE award-winning author Matt Finch. The Monastery of the Iron God has been destroyed by divine wrath, and its treasure-laden catacombs are ripe for the picking by an enterprising young group of adventurers such as yourselves … Tomb of the Iron God is a full-length adventure for first and second level characters using the Fifth Edition system.

  • Deep Magic: Clockwork for 5th Edition
  • A Small Keep

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    This is a three page PDF ideal if you need a small keep for your game. It can be used as a tavern, PC home base, fort or whatever else you might like.

 
  • Player Paraphernalia #1  New and Reworked Feats

    Player Paraphernalia #1 New and Reworked Feats

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    Introductory Issue of the Player Paraphernalia Series.

    Three New Pathfinder Feats and two reworked Feats with Arcane spell-casters in mind.

  • Weekly Wonders: Cinematic Dinosaurs Volume I

    Weekly Wonders: Cinematic Dinosaurs Volume I

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    Dinosaurs As They Were Always Meant to Be!

  • Mythic Mastery: Mythic Desert and Ocean Giants

    Mythic Mastery: Mythic Desert and Ocean Giants

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    The Mythic Mastery series of products builds and expands on the rules for mythic characters introduced in Mythic Adventures. Each Mythic Mastery provides new content and rules for mythic games, with a focus on a single theme or area of play. While some of the content provided in Mythic Mastery products requires the use of mythic characters and a mythic adventure, others, such as those focused on exploring mythic monsters, can be used in games of every sort.

  • Mythic Mastery: Mythic Sci-Fi Relics

    Mythic Mastery: Mythic Sci-Fi Relics

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    But while sci-fi and fantasy may have turned out to be a combination much like peanut butter and chocolate, there’s one aspect of the Pathfinder game that has never before been combined with sci-fi, and that is the realm of mythic power.

    This book introduces eight sci-fi themed magic items created by the zogot, an ancient race of spacefaring creatures that discovered how to harness mythic power eons ago, and used it to power a mighty interplanetary empire.

  • The Aspect PDF

    The Aspect PDF

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    Empowered by the spark of divinity, Aspects serve as the mortal voice and embodiment of a divine being. Greater than a Cleric, an aspect is a living piece of their god, walking the line between mortal and deity like never before.

  • Binding the Wind